Deviant Medusid
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Special Notes: The swarming attacks of this unit become less deadly whenever its members are wounded. This unit regenerates, which allows it to heal as though always stationed in a village. This unit can move unseen in deep water, requiring no air from the surface.
Information
Advances from: | Tentaculate |
Advances to: | |
Cost: | 29 |
HP: | 45 |
Movement: | 6 |
XP: | 60 |
Level: | 2 |
Alignment: | chaotic |
ID | Deviant Medusid |
Abilities: | regenerates, submerge |
Attacks (damage - count)
![]() | tentacle melee | 6 - 6 impact | swarm |
Resistances
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blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
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impact | 20% | ![]() |
fire | -30% | |
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cold | 40% | ![]() |
arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 2 | 30% |
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Cave | 2 | 30% |
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Coastal Reef | - | 0% |
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Deep Water | 2 | 40% |
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Flat | 2 | 40% |
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Forest | 1 | 60% |
![]() |
Frozen | 3 | 20% |
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Hills | 3 | 50% |
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Mountains | 100 | 40% |
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Mushroom Grove | 1 | 50% |
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Sand | 1 | 40% |
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Shallow Water | 1 | 50% |
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Swamp | 1 | 60% |
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Unwalkable | 100 | 0% |
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Village | 1 | 30% |